const options = ["Stein", "Papier", "Schere"]; let playerScore = 0; let computerScore = 0; const playerScoreElement = document.getElementById("player-score") function getRandomComputerResult(){ const number = Math.floor(Math.random()*options.length); return options[number]; } function hasPlayerWonTheRound(player, computer){ if (player === "Stein" && computer === "Schere" || player === "Schere" && computer === "Papier" || player === "Papier" && computer === "Stein"){ return true; } else { return false; } } function getRoundResults(playerChoice){ const playerWon = hasPlayerWonTheRound(playerChoice, computerChoice); if(playerWon){ playerScore++; //playerScore += 1; playerScore = playerScore + 1; return `Spieler hat gewonnen! ${playerChoice} schlaegt ${computerChoice}`; } else if (playerChoice === computerChoice){ return `Unentschieden: beide haben ${playerChoice} gewaehlt.`; } else { computerScore++; return `Computer hat gewonnen! ${computerChoice} schlaegt ${playerChoice}`; } } console.log(playerScoreElement)